Independent Event #2: MoMA

I went to the MoMA this past week and checked out the Tim Burton exhibit. Most of the time I was admiring the work I was thinking "This is one twisted guy." Everything seemed to be out of a twisted parallel universe. There was so much in the exhibit, I couldn't help but wonder "How did he come up with so much stuff?" I noticed a lot of his imaginary creatures seemed to be combinations of various "alien" characteristics like antennas and many eyes. At the same time, they didn't seem to be random combinations. Each character was unique and had its own "personality." I wondered what his process was in creating all of it. I thought back to Markers in Madison Square Park and the artist Mel Kendrick. He had a pretty precise process to making his sculptures. Abstract hapes, stiations, addition, subtraction, etc. What does Burton do? Does he get inspiration from other sources and then spins off into his own universe? With the variety and imaginative nature of all his work I wondered how long he racked his brains for ideas. Though I doubt that's what he does. I got the feeling that he's more like Eminem who said that "Some artists can just sit down and say 'Alright, it's time to write' and write. I can't do that." I think another parallel to Eminem (yeah, I know they're totally different but I'm going to roll with this) is that they both enjoy horror and to shock people and show a warped reality.

I went up a floor or 2 and first thing I noticed was this huge painting, that I believe is one of their main pieces currently in that particular exhibit.

Like our class visit to the MoMA, I had to find a person in this painting. What's most obvious is the legs sticking out from the chains and metal, indicating a person having been crushed and perished. But I also found 3 faces. I don't know if it was intentional (it doesn't say in the description above) but look at the bottom of the last 3 full panels. The metal and chains form heads, eyes, noses, and mouths. This further illustrates the artist's point of the dehumanization of modern warfare.